Issue 165: La Luna
Op-Ed

Hold on to something, because I'm going to hit you with a revelation. Information so startling, so astounding, that you may want to stop reading if you suffer from any kind of heart condition. Are you ready? Are you sure? Ok, here goes:

Girls like videogames. They make them, they write about them, and above all, they play them.

Mail Bag

Each week we publish letters sent to us regarding previous issues and highlight particularly interesting forum posts. If you'd like to comment on an article directly, send your letter to editor@escapistmag.com.

Featured Articles

"Erin and I have known each other for 10 years, and we've been married for five. We take part in so many activities together that it's difficult to list them. We spend plenty of afternoons at the beach soaking in the deliciously harmful sun. We enjoy trying new restaurants in our Brooklyn neighborhood. Theater is in our blood, and we love to see crappy Broadway musicals whenever we can.

"But throughout our entire relationship, there's been a rift; there are some things which we never share. And those things always seem to involve elves, dragons, spaceships, swords and the occasional magic ring."

Featured Articles

"The only contact I'd had with anybody from TFF was a few conversations over MSN Messenger and the TFF forum with Sally. Sally, one half of the couple who runs the event, assured me that she was going to look after me. TFF LANs currently run every six weeks in the Barnsley, South Yorkshire, with attendance varying between 25 and 40 people per LAN.

"Unfortunately, from the few conversations I had with her before the event, it appeared that there would be a distinct shortage of female gamers attending: a possible six out of around 40 people."

Featured Articles

"For some, it's a phenomenon. For others, a controversy. And for others still, it's a simple fact of life: girl gamers, the 'other half' of the gaming community. According to the ESA, 40 percent of all gamers are women. Yet there's a curious lack of a female presence in places where gamers traditionally congregate - internet forums, online multiplayer games, conventions. They're the silent minority - but not by much."

Featured Articles

"Walk down the hallway of any maternity ward and you'll hear the beeping of a multitude of machines accompanied by anguished cries of pain. If you had walked into my unit, however, you would've been surprised to find the beeping coming from a videogame and my anguished cries caused not only by contractions, but from the near misses and hard-fought victories of the videogame I was playing. Videogames are a part of my everyday life, and my pregnancy did little to change that."

Featured Articles

"Despite the fact that sales of Barbie dolls have steadily declined for nearly a decade (with some analysts estimating a 27 percent drop between 2001 and 2004 alone), Barbie recently ranked first on the NPD Group's list of top-selling toy licenses. The doll's reincarnation as a media brand is a big driving force behind her continued longevity. In addition to a highly profitable series of direct-to-DVD animated movies, top-ranking websites and a stable of videogames, Barbie is now at the center of one of the most successful children's virtual worlds to date."