At first, it's tough to see any connection between stories about yapping miniature pinschers, censorship and black characters in videogames, but upon closer inspection you'll find they all touch on the herculean task of trying to make everybody happy.
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It's hard enough for controversial games to make it onto store shelves in their country of origin, but what happens when the publisher aims for an international release? Mathew McCurley tackles the problem of local censorship in a global industry.
Humor sites on the internet may be a dime a dozen, but that doesn't mean there isn't room for one more. Allen Varney discusses his webcomic research in preparation for launching his own site.
Have you ever felt game worlds might be just a little ... whitewashed? Brenda Brathwaite asks the question that all game developers should be asking themselves.
Think those repetitive bits of throw-away dialogue in videogames are annoying? Imagine how your roommate feels. Wendy Despain analyzes the misguided tradition of the "bark."
What do game development and internal medicine have in common? Not that much, but that didn't stop BioWare founders Ray Muzyka and Greg Zeschuk from making the transition from doctors to game developers.



